Trauma ATLS VR training simulation

This project recently had a paper published, The paper had more information on the education research side. Trauma Bay Virtual Reality - A Game Changer for ATLS Instruction and Assessment.

For the more technical parts of this project, it was designed in unity3D with oculus quest 2 hand tracking V2. We developed some of our own components that go on top of the OS level hand tracking to make things a bit more stable. The largest technical advancement was the dynamically generated trauma and physiology. We could programmatically apply anything or any combination of “traumas“ to a patient and the physiology would react the same way a real human would. This required building all the possible drug interactions, effects of bleeding, head trauma, entire limb amputations, etc. We were able to simulate almost any trauma situation a doctor would encounter.

This project is still under very active development and I am not allowed to show more media from inside the headset.

A quick video of an alpha built

This was an easy alpha from right when we switched to hand tracking. This was the largest benefit to student outcomes made up to this point.

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Heavy equipment training simulation

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VR in India